Draenei
Racial Ability / Trained Skills / Bonus Ability / Ultimates
Racial Ability For more information about racial abilities, click this link.
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( coming soon ) Permanently decreases the visibility of the player by 40%. If the player attacks, is attacked, or casts an ultimate, he will become visible. With each level gained, the cooldown decreases.
1 | Invisibility cooldown set to 5.0 second(s). | 0 | 10 | Invisibility cooldown set to 0.5 second(s). | 9 |
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Allows the player to avoid being targeted by an ultimate alltogether. see INVISIBILITY RULES for more information.
Not a real effective form of invisibility, and player's can still be hit with ultimates from enemies with a gem of true sight.
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Trained Skills For more information about trained skills, click this link.
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( coming soon ) Gives a 15% chance that the player will do more damage on his attacks. A knife attack doubles this chance.
1 | Attacks deal 2x normal damage. | 1 | 2 | Attacks deal 3x normal damage. | 3 | 3 | Attacks deal 4x normal damage. | 5 |
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Can deal massive ammounts of damage, allowing the target to be killed with a single shot.
The chance the skill will work is low, making it fairly unreliable.
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( coming soon ) Target takes damage over time and has thier armor rating reduced on each successful attack.
1 | Armor rating reduced by 3, 2 damage over time. | 1 | 2 | Armor rating reduced by 6, 4 damage over time. | 3 | 3 | Armor rating reduced by 9, 6 damage over time. | 5 |
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This skill debuffs the target's armor on each attack, rather than giving the draenei armor rating of their own. If the armor rating for the player drops below 0, they will take bonus damage on each attack.
Since the Draenei have no innate armor rating bonuses, they are easier to kill when targeted by multiple players.
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( coming soon ) On a successful attack to the player, there is chance they will let loose a terrifying howl that causes enemies in view of the player to deal only 50% damage on their attacks for 5 seconds.
1 | Player has 10% chance to reduce attack of nearby enemies. | 1 | 2 | Player has 20% chance to reduce attack of nearby enemies. | 3 | 3 | Player has 30% chance to reduce attack of nearby enemies. | 5 |
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This is the Draenei's primary defensive skill, decreasing the attacking player's damage, rather than boosting their own defense. This means if the player dies, the attacker may still be under the effects of howl of terror.
Not an innate form of defense, must be triggered to activate, which may not even activate in a given confrontation.
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Bonus Ability For more information about bonus abilities, click this link.
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( coming soon ) When killed, the player has a chance to spawn the next round with the armor and items he died with (weapons excluded).
1 | No information at this time. | 10 | 6 | No information at this time. | 15 |
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Saves a little money each round that can be put towards items or experience.
None.
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Ultimates For more information about ultimates, click this link.
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( coming soon ) Calls forth a wave of energy that heals a target and bounces to nearby friendlies. Each bounce heals 33% less damage.
Instant | 45 seconds | Self, Teammates |
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Restores 50 health on initial target. Jumps up to 7 times. Requires line of sight. |
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Mass group healing! This ultimate can yield the most support xp of all the healing ultimates. Can be cast on all races. Can self-heal.
Requires line of sight to all targets.
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( coming soon ) Deals a lot of damage, and slows the target, which makes it a very crippling ultimate to cast on a player.
10 seconds | 45 seconds | Enemies |
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Target takes 25 initial damage, and 20 damage over a period of 10 seconds. |
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Deals a lot of damage, and slows the target, which makes it a very crippling ultimate to cast on a player.
The DOT takes 10 seconds, which is enough time for the target to kill the caster, or other players.
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( coming soon ) Conjures a stream of neutralizing magic that bounces up to 8 times, dispelling units in its wake.
Instant | 45 seconds | Self, Teammates, Enemies |
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Dispells negative effects on teammates, and positive effects on enemies. Jumps up to 8 times. Requires line of sight. |
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Generate lots of support experience by casting this on players under the effects of spells-over-time. Most importantly, this spell can be self-cast to dispell almost all ultimates on the player (sleep excluded).
Even when an enemy is dispelled, they are still a threat to the opposing force.
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( coming soon ) Activate Immolation to engulf in flames, causing 20 damage per second to nearby enemies.
No information at this time. |
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A great skill to use in close-quarters since a target will burn for at least 3 seconds when touched.
Requires the player be in close-quarters to use.
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