Human Alliance

Racial Ability / Trained Skills / Bonus Ability / Ultimates
Racial Ability
For more information about racial abilities, click this link.

I N V I S I B I L I T Y
Decreases the visibility of the player. If the player attacks, is attacked, or casts an ultimate, he will become visible.
Level Effects Level Req
1Visibility decreased by 6% (53% with knife).0
10Visibility decreased by 61% (80% with knife).9
Advantages
The player is harder to see ( and makes slightly less noise ), which makes them effective at sneak attacks and camping key map locations.

Disadvantages
Since the knife yields maximum invisibility, players that choose to use the skill will find themselves fairly defenseless if they are discovered.


Trained Skills
For more information about trained skills, click this link.

W A R   T R A I N I N G
Increases the maximum hit points of the player.
Level Effects Level Req
1Maximum hitpoints increased to 120.1
2Maximum hitpoints increased to 135.3
3Maximum hitpoints increased to 150.5
Advantages
More hitpoints, plain and simple. Will absorb any and all kinds of damage.

Disadvantages
None



B A S H
Gives a chance that the player's attack will do bonus damage and stun his opponent for 1 second.
Level Effects Level Req
115% chance to bash, 1 bonus damage.1
225% chance to bash, 3 bonus damage.3
335% chance to bash, 6 bonus damage.5
Advantages
Immobilizes the target which makes them easier to kill. 1 second is a long time to be standing still, even if you can return fire.

Disadvantages
The main goal of this skill is to immobilize, so don't count on the bonus damage turning the tides of the battle.



I N N E R   F I R E
Increases the player's maximum armor and increases damage dealt on successful attacks.
Level Effects Level Req
1Gives 30 bonus armor, 5% bonus damage.1
2Gives 60 bonus armor, 10% bonus damage.3
3Gives 90 bonus armor, 15% bonus damage.5
Advantages
Heaps of armor. This not only helps the player naturally absorb more damage from skill attacks, but means they don't need to buy armor as often. While the damage bonus seems very minor, it's usually enough to 'virtually' cancel out any defensive skills your target may have.

Disadvantages
Requires armor to use.


Bonus Ability
For more information about bonus abilities, click this link.

B R I L L I A N C E   A U R A   ( coming soon )
Gives additional mana regeneration to nearby friendly players.
Level Effects Level Req
1No information at this time.10
6No information at this time.15
Advantages
Cast ultimates more often!

Disadvantages
None


Ultimates
For more information about ultimates, click this link.

H O L Y   L I G H T
A holy light that can heal a friendly living player or damage an enemy Undead player.
Duration Cooldown Allowed Targets
Instant45 Seconds'living' teammates, Undead enemies
Effects
Damage enemy Undead player 50, heal friendly 'living' player 75.
Advantages
Similar to death coil, this ultimate grants the max ammount of healing to a single target, however, unlike the coil, this spell acts instantly, and can be cast on more than just undead targets, which makes it the most powerful instant healing spell in the game. When damaging undead with this ultimate, there is also a flashbang-like blind effect applied for 1 second.

Disadvantages
While it does double as an offensive ultimate, many high level undead players will have anti-magic shell which will absorb some of the damage. Also, depending on the race make-up of each team, you may not be able to cast this ultimate at all, making it difficult to use.



F L A M E   S T R I K E
Conjures a pillar of fire which damages players in a target area over time.
Duration Cooldown Allowed Targets
10 seconds45 SecondsEnemies, Teammates
Effects
Players take 16 damage/sec inside fire, and 6 damage/sec outside fire for 3 seconds.
Advantages
Can potentially deal the most damage of all ultimates simply because it anyone that stands in it/walks through it will take damage. Can also be used block off entryways since most players will not walk through it.

Disadvantages
Players will usually only take 2 waves or so of damage before running out of it, and since it can't be moved when cast, you may end up dealing only 30 damage or so.



T H U N D E R   C L A P
Slams the ground, damaging nearby enemy players. Players are also slowed for 5 seconds.
Duration Cooldown Allowed Targets
Instant45 SecondsN/A
Effects
Deals 65 damage to all enemies within 3 meters. Enemies are slowed for 5 seconds.
Advantages
Can deal massive ammounts of damage to players, and keep them slowed for teammates to finish off even if the caster should die after landing.

Disadvantages
Since the caster must 'jump' to the target, they are fairly vulnerable for attack while in the air. The ultimate also requires the caster be very close to the target(s), and when they land, they are immobilized for a second before they can even attempt to flee.



P O L Y M O R P H   ( coming soon )
Turns a target enemy player into a chicken. The chicken has their gravity decreased, and can only attack with their knife.
Duration Cooldown Allowed Targets
Unknown45 SecondsEnemies
Effects
No information at this time.
Advantages
Target is dispelled of all their abilities, and can not cast their ultimate while polymorphed.

Disadvantages
Target is can be hard to see and hit while polymorphed because they are much smaller. They are also still able to attack which means they are not completely helpless.

CREATION BY RYAN � Copyright 2004