Human Alliance
Racial Ability / Trained Skills / Bonus Ability / Ultimates
Racial Ability For more information about racial abilities, click this link.
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Decreases the visibility of the player. If the player attacks, is attacked, or casts an ultimate, he will become visible.
1 | Visibility decreased by 6% (53% with knife). | 0 | 10 | Visibility decreased by 61% (80% with knife). | 9 |
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The player is harder to see ( and makes slightly less noise ), which makes them effective at sneak attacks and camping key map locations.
Since the knife yields maximum invisibility, players that choose to use the skill will find themselves fairly defenseless if they are discovered.
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Trained Skills For more information about trained skills, click this link.
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Increases the maximum hit points of the player.
1 | Maximum hitpoints increased to 120. | 1 | 2 | Maximum hitpoints increased to 135. | 3 | 3 | Maximum hitpoints increased to 150. | 5 |
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More hitpoints, plain and simple. Will absorb any and all kinds of damage.
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Gives a chance that the player's attack will do bonus damage and stun his opponent for 1 second.
1 | 15% chance to bash, 1 bonus damage. | 1 | 2 | 25% chance to bash, 3 bonus damage. | 3 | 3 | 35% chance to bash, 6 bonus damage. | 5 |
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Immobilizes the target which makes them easier to kill. 1 second is a long time to be standing still, even if you can return fire.
The main goal of this skill is to immobilize, so don't count on the bonus damage turning the tides of the battle.
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Increases the player's maximum armor and increases damage dealt on successful attacks.
1 | Gives 30 bonus armor, 5% bonus damage. | 1 | 2 | Gives 60 bonus armor, 10% bonus damage. | 3 | 3 | Gives 90 bonus armor, 15% bonus damage. | 5 |
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Heaps of armor. This not only helps the player naturally absorb more damage from skill attacks, but means they don't need to buy armor as often. While the damage bonus seems very minor, it's usually enough to 'virtually' cancel out any defensive skills your target may have.
Requires armor to use.
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Bonus Ability For more information about bonus abilities, click this link.
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( coming soon ) Gives additional mana regeneration to nearby friendly players.
1 | No information at this time. | 10 | 6 | No information at this time. | 15 |
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Cast ultimates more often!
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Ultimates For more information about ultimates, click this link.
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A holy light that can heal a friendly living player or damage an enemy Undead player.
Instant | 45 Seconds | 'living' teammates, Undead enemies |
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Damage enemy Undead player 50, heal friendly 'living' player 75. |
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Similar to death coil, this ultimate grants the max ammount of healing to a single target, however, unlike the coil, this spell acts instantly, and can be cast on more than just undead targets, which makes it the most powerful instant healing spell in the game. When damaging undead with this ultimate, there is also a flashbang-like blind effect applied for 1 second.
While it does double as an offensive ultimate, many high level undead players will have anti-magic shell which will absorb some of the damage. Also, depending on the race make-up of each team, you may not be able to cast this ultimate at all, making it difficult to use.
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Conjures a pillar of fire which damages players in a target area over time.
10 seconds | 45 Seconds | Enemies, Teammates |
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Players take 16 damage/sec inside fire, and 6 damage/sec outside fire for 3 seconds. |
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Can potentially deal the most damage of all ultimates simply because it anyone that stands in it/walks through it will take damage. Can also be used block off entryways since most players will not walk through it.
Players will usually only take 2 waves or so of damage before running out of it, and since it can't be moved when cast, you may end up dealing only 30 damage or so.
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Slams the ground, damaging nearby enemy players. Players are also slowed for 5 seconds.
Deals 65 damage to all enemies within 3 meters. Enemies are slowed for 5 seconds. |
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Can deal massive ammounts of damage to players, and keep them slowed for teammates to finish off even if the caster should die after landing.
Since the caster must 'jump' to the target, they are fairly vulnerable for attack while in the air. The ultimate also requires the caster be very close to the target(s), and when they land, they are immobilized for a second before they can even attempt to flee.
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( coming soon ) Turns a target enemy player into a chicken. The chicken has their gravity decreased, and can only attack with their knife.
No information at this time. |
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Target is dispelled of all their abilities, and can not cast their ultimate while polymorphed.
Target is can be hard to see and hit while polymorphed because they are much smaller. They are also still able to attack which means they are not completely helpless.
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