Night Elf Sentinels
Racial Ability / Trained Skills / Bonus Ability / Ultimates
Racial Ability For more information about racial abilities, click this link.
|
Increases the player's maximum armor and movement speed with various weapons to knife speed.
1 | Gives 10 bonus armor. Speed bonus applied with C4. | 0 | 10 | Gives 50 bonus armor. Speed bonus applied with all weapons. | 9 |
|
|
More armor is always good, but the ability to carry rifles around at knife speed at level 7 makes the skill excellent with trueshot aura.
Requires armor for speed boost.
|
Trained Skills For more information about trained skills, click this link.
|
Gives the player a chance to avoid attacks completely.
1 | 8% chance to avoid an attack. | 1 | 2 | 16% chance to avoid an attack. | 3 | 3 | 24% chance to avoid an attack. | 5 |
|
|
Allows the Night Elf to avoid any ammount of damage from an attack, making them the only race that can survive a headshot from an AWP.
The random chance this skill works makes it less than completely reliable.
|
|
Gives the player a chance to strike an additional enemy within 20 meters with a single attack. The glaive deals 75% of the initial damage.
1 | 15% chance to hit additional target. | 1 | 2 | 30% chance to hit additional target. | 3 | 3 | 45% chance to hit additional target. | 5 |
|
|
A headshot given to a player can potentially kill a second enemy. The glaive can also be used to reveal the position of a player around the corner, or even an invisible player.
Has to travel to it's intended target, so some of these actually miss.
|
|
Player receives bonus damage to their fired weapon attacks.
1 | Attacks deal 15% bonus damage. | 1 | 2 | Attacks deal 30% bonus damage. | 3 | 3 | Attacks deal 45% bonus damage. | 5 |
|
|
Works excellent with automatic rifles, and even sniper rifles, since it's a percentage of the initial damage that determines the bonus damage. Well-aimed scouts can result in a one-shot kill.
The skill only works on fired weapons, so knives and grenades do not receive the bonus. There is also no greatly noticeable affect from weapons such as pistols and weaker smgs.
|
Bonus Ability For more information about bonus abilities, click this link.
|
( coming soon ) Allows the player to jump again while in the air and soar slowly to the ground.
1 | No information at this time. | 10 | 6 | No information at this time. | 15 |
|
|
Avoid fall damage by soaring slowly to the ground, and reach places easier by floating over to them.
Player is fairly easy to hit when soaring since they move at a slower rate.
|
Ultimates For more information about ultimates, click this link.
|
Heals a target friendly player over time.
8 seconds | 45 seconds | Self, Teammates |
|
|
Restores 60 health on target over a period of 8 seconds. |
|
|
Can self-heal with this, as well as cast on all race types. 60 health is a lot, which means the support xp can be substancial.
Since the spell heals over time, the player can die before the heal has completed.
|
|
Causes roots to burst from the ground, immobilizing and damaging a target enemy.
5 seconds | 45 seconds | Enemies |
|
|
Target takes 25 damage over 5 seconds. |
|
|
Immobilization for a long period of time which makes the target seceptible to sniper fire. The extra damage doesnt hurt, either.
As with all damage over time ultimates, there is potential for the caster to die to the target before the full effects of the ultimate are complete.
|
|
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned player has their movement rate slowed for a short duration.
10 seconds | 45 seconds | Enemies |
|
|
Target takes 25 initial damage, and 20 damage over a period of 10 seconds. |
|
|
Deals a lot of damage, and slows the target, which makes it a very crippling ultimate to cast on a player.
The DOT takes 10 seconds, which is enough time for the target to kill the caster, or other players.
|
|
( coming soon ) Temporarily summons an Owl Scout, which is controlled by the player and can be used to scout the map. Can see invisible units.
No information at this time. |
|
|
Know where enemies are before rushing in. This ultimate makes great recon.
While scouting, the caster is vulnerable to attack, though hidden slightly from view.
|
|