Orcish Horde
Racial Ability / Trained Skills / Bonus Ability / Ultimates
Racial Ability For more information about racial abilities, click this link.
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When killed, the player has a chance to spawn the next round with all items he died with.
1 | 10% chance to spawn with items. | 0 | 10 | 100% chance to spawn with items. | 9 |
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Since the player has a chance of spawning with all items, they end of saving a ton of cash which can be put towards war3x items or experience.
Not a true defensive skill, so while the ability to buy all kinds of items is nice, the items probably wont save the Orc mid-battle like other defensive skills.
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Trained Skills For more information about trained skills, click this link.
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Increases the player's movement speed with knife and grenades, and adds bonus damage on each successful attack.
1 | Speed increased by 2%, 2-3 bonus damage. | 1 | 2 | Speed increased by 4%, 4-6 bonus damage. | 3 | 3 | Speed increased by 6%, 6-9 bonus damage. | 5 |
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Bonus damage and a speed boost. The bonus damage, while averaging only about 7-8 at level 3, works excellent with weaker weapons with a fast fire rate, such as SMGs and pistols.
The bonus damage isnt really effective on slower firing weapons, such as snipers and even some rifles.
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Gives the player a 25% chance of dealing area effect damage on their attacks to enemies within 6 meters. Damage is doubled if enemy player(s) are within 3 meters. Chance is doubled with grenades.
1 | Deals 10 (20) area effect damage. | 1 | 2 | Deals 20 (40) area effect damage. | 3 | 3 | Deals 30 (60) area effect damage. | 5 |
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Bonus damage to players that arent even hit by initial damage! Depending on how close an enemy teammate is to the initial target, they could instantly die from a single shot. With the grenade bonus, a grenade that hits 3-4 players has a good chance of killing them all.
Requires enemy teammates to be near the initial target to even work.
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Increases the health and armor regeneration rate of the player.
1 | Player regenerates 1 health/armor every 3 seconds. | 1 | 2 | Player regenerates 2 health/armor every 3 seconds. | 3 | 3 | Player regenerates 3 health/armor every 3 seconds. | 5 |
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Can heal the orc player to full health in the same round, even if they are left with a mere 1 hitpoint.
Won't save the orc mid-battle. This skill requires some downtime.
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Bonus Ability For more information about bonus abilities, click this link.
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( coming soon ) Player is awarded money on each attack that does damage to an enemy.
1 | No information at this time. | 10 | 6 | No information at this time. | 15 |
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Gives the player money, which can be used to buy weapons, as well as items and experience.
Requires the player do damage, which means no money will be gained if no damage is dealt.
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Ultimates For more information about ultimates, click this link.
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Calls forth a wave of energy that heals a target and bounces to nearby friendlies. Each bounce heals 33% less damage.
Instant | 45 Seconds | Self, Teammates |
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Restores 50 health on initial target. Jumps up to 7 times. Requires line of sight. |
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Mass group healing! This ultimate can yield the most support xp of all the healing ultimates. Can be cast on all races. Can self-heal.
Requires a teammate nearby to heal self.
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Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals 33% less damage.
Deals 50 damage on initial target. Jumps up to 7 times. Requires line of sight. |
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Hands down the most damaging ultimate in the game. Pure damage!
Since this is a pure damaging ultimate, casting on undead with anti-magic shell will yield no additional effects to the player ( like slow/bash ).
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Allows the player to become almost completely invisible, and move faster for a set amount of time. When the player attacks a unit to break invisibility, he will deal bonus damage.
Player becomes 90% invisible, and speed is increased by 35% for 10 seconds. Landing a successful attack on a player will yield 75 bonus damage. |
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Extremely invisible. Even in well-lit areas the player is hard to see, often times only the player's footsteps giving them away. The speed allows the player to quickly catch up to enemies, even Undeads. The bonus damage is usually enough to kill the target.
Player is defenseless when windwalking.
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( coming soon ) Removes all buffs from a target player, and slows their movement speed. Purged units will slowly regain their movement speed over 10 seconds. Teammates are not slowed by purge.
Unknown | 45 Seconds | Teammates, Enemies |
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No information at this time. |
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Dispells target, so they have no skills. Also makes them easier to hit since they are slowed
Target can still cast ultimate and attack.
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