Undead Scourge
Racial Ability / Trained Skills / Bonus Ability / Ultimates
Racial Ability For more information about racial abilities, click this link.
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Increases player's movement speed. All weapons move at same speed.
1 | Player speed increased by 0%. | 0 | 10 | Player speed increased by 19%. | 9 |
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Makes Undead extremely fast and aggressive, allowing them to reach key map locations before enemies. Sniping is also very common amongst Undead, since the speed bonus remains while scoped, making them very agile against return sniper fire.
Because of the speed bonus, Undead have a hard time walking undetected. In the future, a server option will allow undead to remain completely silent when walking.
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Trained Skills For more information about trained skills, click this link.
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Player gains health when a successful attack is made. Can not exceed maximum health.
1 | 15% of damage given back as health. | 1 | 2 | 30% of damage given back as health. | 3 | 3 | 45% of damage given back as health. | 5 |
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Vampiric aura can potentially keep an Undead player alive longer than any other skill in the game, provided you are always on the attack.
Health can not exceed maximum health of target, so if you land a headshot on a player with a single point of health, your health will only increase by 1.
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Player is surrounded by a barrier that protects them from magic damage.
1 | Blocks 20 damage from skills and ultimates. | 1 | 2 | Blocks 40 damage from skills and ultimates. | 3 | 3 | Blocks 60 damage from skills and ultimates. | 5 |
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Can absorb damage from all skills and ultiamtes that deal it, essentially giving Undead more health. The skill truely shines against Night Elves and Orcs, who deal the most innate bonus damage of all the races. The shell serves to keep the Undead player alive longer so that they can leech more life back with their vampiric aura.
Not all skills and/or ultimates even deal bonus damage, or deal very little bonus damage, meaning a square-off with a Human or Undead player will leave the player with only their frost armor and/or vampiric aura. The shell also provides only 'virtual' health, so it can not be replenished with vampiric aura, or other heals.
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Creates a shield of frost around the player that gives an increase in maximum armor and has a chance to slow attacking players.
1 | Gives 20 bonus armor, 10% chance to slow attackers. | 1 | 2 | Gives 40 bonus armor, 20% chance to slow attackers. | 3 | 3 | Gives 60 bonus armor, 30% chance to slow attackers. | 5 |
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This is another skill that compliments the Undeads' rushing ability. During most firefights, players often instinctively try to run for cover to reload. When a player runs for cover when slowed, there is a slight bit of hesitation, often resulting in a death due to their impaired judgement. After all, slowed players are far easier to kill.
The skill requires armor be present on the player to use. Also, since the maximum chance it will occur is 30% of the time, it's not completely reliable.
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Bonus Ability For more information about bonus abilities, click this link.
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( coming soon ) Gives Undead a disease cloud aura that deals damage over time to enemy players that touch them or walks through their smoke grenade(s). Undead are immune to disease cloud.
1 | No information at this time. | 10 | 6 | No information at this time. | 15 |
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Use smoke grenades to ward key locations, such as bomb sites, or simply get close enough to apply the disease to slowly finish off your enemy.
The animated player can serve as an added force to your team, or simply a distraction to burn an enemy player's ultimate, since it is one of the only means of eliminating them.
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Ultimates For more information about ultimates, click this link.
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A coil of death that can damage an enemy living unit or heal a friendly undead unit.
Instant | 45 Seconds | Undead teammates, 'living' enemies |
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Damage enemy living player 50, heal friendly Undead 75. |
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This is a great dual-purpose ultimate. It's primary focus is usually damage, depending on how many (or few) Undead players on on the server. Players can also accumulate massive ammounts of support XP with death coil since a full heal rewards about 38 experience.
Depending on the situation, there may be noone you can cast this ultimate on, since only Undead teammates, and non-Undead enemies are targetable. The coil must also travel to it's target meaning either the caster or the target could die before the coil even reaches it's destination.
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A claw emerges under the enemy player, dealing damage and then hurling them into the air.
Deals 20 initial damage, plus fall damage. Collision with roof adds 15 damage. |
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A favorite amongst Undead players, the displacement effect of this ultimate really disorients the target, and even has potential to throw them off a ledge or roof to deal 100% damage.
The ultimate is fairly weak overall, sort of a hybrid damage/displacing ultimate. It deals mild damage, and although it throws off the target's accuracy because they are launched into the air, it also makes them very hard to shoot at. While maximum damage can be obtained outdoors, many confrontations are indoors, or under structures, so the true potential of impale is rarely reached.
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Puts a target enemy unit to sleep. A sleeping can not attack or be attacked.
6 seconds | 45 Seconds | Enemies |
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Puts target to sleep for 6 seconds. |
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Sleep is the rushing Undead player's best friend. When confronted by many enemies, cast sleep on one of them to even the playing field. When under the effects of sleep, the target can still fire their weapons, but don't worry, they can't hit anything. Sleep is also an excellent ultimate to use on that sniper that is camping a hallway. Sleep him, and run right by him.
The skill is pretty much useless 1v1, ulness you are completing an objectives. Other than that it's a pretty solid ultimate.
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( coming soon ) Raises a dead teammate in an area to fight for the caster. Animated players can only be damaged by magic and knife attacks.
No information at this time. |
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Raises a dead teammate in an area to fight for the caster. Animated players can only be damaged by ultimates and knife attacks.
The animated player can only deal 50% damage, and while BEING an animated player is fun, remember one of your teammates needs to take the role of a pure supporting ultimate before that can happen.
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